Set on screen marker arma 347/31/2023 Use a very large number to have it always open. Can be -1 if no access is required from within a script.ĭuration of fade in effect when opening in seconds.ĭuration of fade out effect when closing in seconds.ĭuration the HUD is displayed after opening in seconds. Used with findDisplay to find the display. Additionally, their properties are different. HUDs are defined in the class RscTitles, unlike displays or dialogs which are root classes in the config file. When used on the mission display (Display #46) it simulates "Save and Exit" button from escape menu Predefined controls #define IDC_OK 1 #define IDC_CANCEL 2 #define IDC_AUTOCANCEL 3 #define IDC_ABORT 4 #define IDC_RESTART 5 #define IDC_USER_BUTTON 6 #define IDC_EXIT_TO_MAINė Exit Codeĭialog was closed with a positive outcomeĭialog was closed with a negative outcome List of all DialogControls-Objects type controls the last ones will on top of the first ones).Ĭontains class names of all foreground controls associated to this dialog. The sequence in which the controls are listed will decide their z-index (i.e. See User Interface Event HandlersĬontains class names of all background controls associated to this dialog. See User Interface Event HandlersĮxpression executed when the dialog is closed. Specifies whether the game continues while the dialog is shown or not.Įxpression executed when the dialog is opened. Specifies whether the dialog can be moved or not (if enabled one of the dialogs controls should have the moving property set to 1 so it becomes the "handle" the dialog can be moved with).
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |